Gabriel Valdivia

Facebook 360

Facebook 360

Facebook 360

Facebook 360

Founding member of Facebook's VR team dubbed Facebook 360. Worked on a variety of projects to bring immersive media to mobile as well as a home for immersive media consumption in Virtual Reality. Played a key role in growing the design team from 2 to 12 multi-disciplinary designers in 24 months.

Team

Charlie Sutton

Cliff Warren

Christophe Tauziet

Steph Engle

Maheen Sohail

Katya Kostyukova

Brian Schulman

Robert Chen

Chris No

Richard Emms

Services
Virtual Reality
Virtual Reality
Spatial Design
Spatial Design
Emerging Media
Emerging Media
Mobile
Mobile
Date

2016 — 2017

360 Photos

Led design to upgrade panoramic photos to 360 photos on Facebook. Responsible for the creation and consumption flow, immersive player, and spatial interactions.

360 Photos

Led design to upgrade panoramic photos to 360 photos on Facebook. Responsible for the creation and consumption flow, immersive player, and spatial interactions.

Facebook 360

The first dedicated Facebook media app for the Gear VR platform, a destination to view 360 photos and videos from Facebook in VR. Facebook 360 is a one-stop shop for catching up on what you may have missed from your friends and pages you follow, immersing yourself in the 360 photos and videos you’ve saved while finding something new to enjoy.

Facebook 360

The first dedicated Facebook media app for the Gear VR platform, a destination to view 360 photos and videos from Facebook in VR. Facebook 360 is a one-stop shop for catching up on what you may have missed from your friends and pages you follow, immersing yourself in the 360 photos and videos you’ve saved while finding something new to enjoy.

Facebook Spaces

Facebook's first step into social VR, which included explorations around virtual embodiment and social interactions in virtual environments. I was responsible for bringing the learnings from Facebook 360 into Facebook Spaces to consume immersive media with your friends.

Facebook Spaces

Facebook's first step into social VR, which included explorations around virtual embodiment and social interactions in virtual environments. I was responsible for bringing the learnings from Facebook 360 into Facebook Spaces to consume immersive media with your friends.

Facebook VR Resources

I led the creation of the Facebook VR Resources to ease the transition from 2D Product Design to Spatial Design. The site included links to articles from our team as well as Unity resources for designers. The site instrumental in growing our team by positioning Facebook as the leader in the industry at the time.

Facebook VR Resources

I led the creation of the Facebook VR Resources to ease the transition from 2D Product Design to Spatial Design. The site included links to articles from our team as well as Unity resources for designers. The site instrumental in growing our team by positioning Facebook as the leader in the industry at the time.

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